Thursday, June 18, 2015

Movement-Based Game Guidelines Summary

20 year study conducted with 14 consultants who are developers of movement based games across the industry.

Ambiguity is ok: Don't be too strict with the controls. Players enjoy figuring out a messy system. Too strict is frustrating. 

- reward player for good movement with instantaneous feedback.
- ease the player into the movement. don't overload them.
- don't draw too much attention to the screen.

Be careful with fatigue. Don't fatigue the player unless it's intentional. 

- adding in physical risk can be entertaining but make sure the player is aware of the risky activity and make sure to keep their safety first.
- make sure to map the movements in a way that entices the player.
- if possible, help players identify movement rhythm and facilitate it.
- find unique ways for players to be able to express themselves while adding to the game.
- try to find ways to include multiplayer if you can.

Experts views:

- experts found some of the tips useful while other tips were found to be intuitive or 'already used'.



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